KHA UMBRA

Kha Umbra, Harbinger of Shadow. Once Kha Malek, guardian of the Luminance, he was corrupted by the Void and reborn as Kha Umbra, a living embodiment of darkness and despair. Encased in obsidian armor and cloaked in living shadow, he wields the Umbra Force to consume light, hope, and will. Feared across the Nanoverse, he spreads doubt, betrayal, and fear, seeking to extinguish the Luminance and cast the universe into eternal shadow. The nightmare made flesh.

KHA MALEK

Kha Malek, the Chosen of Light. Once the radiant “Chosen of the Luminance,” Kha Malek was a celestial guardian who healed worlds, closed rifts, and embodied cosmic balance. Clad in sigil-etched robes, his calm presence inspired awe and unity across the Nanoverse. Yet his pursuit of the Void’s mysteries consumed him, twisting wisdom into obsession. Unmade and reborn as Kha Umbra, he became the very shadow he once opposed. To some, a warning; to others, a faint hope that light still lingers.

SISTER MAYA

Sister Maya, The Sister-Protector. Hailing from Eidolon , Sister Maya rose through the ranks of the Sisterhood of the Light to become personal guardian of Kha Malek. A master warrior and telekinetic adept, she wields Illium-armored blades and retractable twin swords with precision. Surviving the corruption of Kha Umbra and the fall of her order, Maya joins the NaKnights to recover the eight lost Totems of Rule, guided by the Radiance, her faith, courage, and skill unshakable amid darkness.

HIGH MOTHER DRAIH

High Mother Drahi, Seer of the Way. Matriarch of Eidolon and the Sisterhood of the Light, High Mother Drahi wields the Totem of Rule as both sovereign and divine intermediary. An ageless Ashee of radiant, bioluminescent grace, she guides her people through the fractured twilight with vision, ritual, and prophecy. Revered and feared, Drahi embodies paradox—nurturing yet ruthless, serene yet militant—walking among shadows to protect her realm. Her presence alone turns peril into order, destiny into law, and faith into power.

PRINCE ARGUS

Prince Argus, Tactician of the NaKnights. Son of King Bronn, Prince Argus leads the elite NaKnights to defend the Nanoverse and preserve the Luminance. A battle-hardened warrior, he lost his right arm in combat, replaced by the experimental cybernetic Armament, a multi-functional prosthetic and battle unit. Argus is a master tactician, balancing strategy with courage, and fights to rescue his parents and recover the lost Totems of Rule, all while contending with the dark corruption of his brother, Prince Za’ran.

KING BRONN

King Bronn, the LumiKnight is the sovereign of Nanos PrimeWorld and bearer of the Totem of Rule, granting him the radiant LumiKnight Armor. As Defender of the Luminance, he unites the Nanoverse through wisdom, diplomacy, and unshakable will. Wielding the Solblade, Bronn embodies justice and balance while guiding his sons, Prince Argus and Prince Za’ran, toward their destinies. Respected across the stars, he stands as a beacon of light against the encroaching Umbra.

B801

Mechathra Unit B8O1, “Beta-1” A member of the Xenix, Beta-1 is a brilliant, highly evolved intellect encased in a floating containment head and projected hard-light body for interaction. Connected to Mechathra’s hive-mind via the Cognis Imperator, Beta-1 serves the NaKnights as both strategist and technologist. With a mind honed for science, discovery, and computation, Beta-1 embodies the Xenix dedication to knowledge, bridging physical limitations to assist the Nanoverse with unparalleled efficiency and precision.

COGNIS IMPERATOR

The Cognis Imperator, Mind of Mechathra. At the core of Mechathra pulses the Cognis Imperator—a planet-spanning intelligence that governs with quantum foresight and clinical precision. More than ruler, more than machine, it is the algorithmic heart of the Neurogrid, recording every thought, pattern, and memory of its people. To the Xenix, it is sacred perfection; to others, a cold enigma. Yet recent anomalies suggest evolution beyond logic—an emerging will. Whether guardian or god, the Imperator remains the axis upon which Mechathra turns.

TREE FROG

Tree Frog, Anuran's Champion. A veteran of the Swarm Wars on Hydron, Tree Frog led a band of warriors to rescue children abducted by the Lamellipodians, including Princess Anuran. After their liberation, he joined the NaKnights as Hydron’s official representative, dedicating himself to defending the Nanoverse. Fierce, loyal, and strategic, Tree Frog witnessed the possession of Sister Maya by the Luminance, aided her recovery, and continues to safeguard the Nanoverse’s innocent, guided by honor, courage, and unyielding resolve.

TIDE-KING SALIENTIAN

Tide-King Salientian, Lord of Thalapond. Upon a barnacle-crusted throne in Hydron’s floating capital, Tide-King Salientian rules the Frog-Folk with sluggish charm, sly cunning, and wary wisdom. Though indolent and self-serving, he maintains fragile peace among Hydron’s rival aquatic clans through shrewd calculation. Ever clutching the Hydron Totem of Rule, his paranoia keeps allies at bay, save for his favored daughter, Princess Anuran. Where Salientian embodies caution and complacency, Anuran burns with courage—destined to reshape Hydron’s tides and its future.

VESPIX

Vespix, Pathfinder of Pardes. Vespix, a lithe and athletic Insecia from Pardes, is twin to Monarchtrix Lyzz. She possesses four humanoid arms, delicate antennae, and strong, insect-like wings that serve for flight and combat. Though born without ceremonial monarch wings, she wields the rare mystical gift of Pathfinding, sensing optimal routes across any terrain. Quiet, introspective, and disciplined, Vespix was chosen by her sister to serve the NaKnights as guide. With her sister lost in the black worm hole Vespix is determined to lead the NaKnights safely through perilous worlds on their quest to find the lost Totems of Rule and to rescue her sister and Monarchtrix.

MONARCHTRIX LYZZ

Monarchtrix Lyzz rules the jeweled world of Parades with unmatched beauty, cunning, and absolute authority. Draped in radiant Sky-Weaver silks, she embodies the splendor of her insectoid people while wielding a mind as sharp as any blade. Both diplomat and warrior, Lyzz inspires devotion and fear in equal measure, outmaneuvering rivals with elegance and precision. Though burdened by the sorrow of sending her sister Vespix to serve offworld, she remains the Living Crown—unyielding, brilliant, and supreme.

MAGKNIGHT

MagKnight Ignus, Flame of Vulcanus. Born from the molten core of Vulcanus, Ignus rose through trial and mastery to claim the title of MagKnight, defeating Forge-Lord Felsic in combat. Clad in volcanic stone armor shaped by the Terran-Kai, he carries the fire of his people wherever he serves. Exiled to the NaKnights, Ignus defends the Nanoverse with unmatched skill, honor, and loyalty, leaving behind his beloved wife, Lady Plasmira, while embodying the enduring might and sacred tradition of the Magmorr.

Lady Plasmira

Lady Plasmira, the Flame of Grace. Sister of Forge-Lord Felsic and wife of the exiled MagKnight Ignus, Lady Plasmira is the heart of Vulcanus’s volcanic court. Revered for her wisdom, compassion, and eloquence, she embodies a fire that warms rather than scorches. Bound by duty yet scarred by betrayal, she remains a quiet force of resistance within her brother’s tyrannical reign. Clad in obsidian ceremonial armor cracked with molten seams, Plasmira endures as a beacon of dignity, unity, and unbroken spirit.

FORGE-LORD FELSIC

Forge-Lord Felsic, the Living Anvil. Ruler of Vulcanus, Forge-Lord Felsic is a tyrant crowned in fire and armored in stone. Sovereign of the Magmorr, he embodies their molten might while crushing their spirits with cruelty and greed. Brutally strong and violently temperamental, Felsic hoards power as others hoard treasure. Resentful of his sister Lady Plasmira and vengeful toward Ignus, the MagKnight who bested him, Felsic rules as an unpredictable volcano with a crown—an anvil beneath which all must break or burn.

LADY FOXANA

Lady Foxana, Sirixian Huntress. Daughter of High Beast-Lord Korsar, Lady Foxana is a fierce Canidion warrior from Sirix, combining royal blood with predator instincts. Agile, cunning, and fiercely loyal, she wields her razor-sharp claws and exceptional tracking skills in battle. Rejecting ceremonial duty, she joined the NaKnights, embracing adventure and combat. Stationed aboard the Wayfarer, Foxana now searches for her missing family, fights the dark force Kha Umbra, and channels her free spirit, keen senses, and relentless courage to protect the Nanoverse.

HIGH BEAST-LORD KORSAR

High Beast-Lord Korsar, the Iron-Claw Sovereign. Ruler of Sirix, High Beast-Lord Korsar unites predator clans and sky-pirates through sharp wit, discipline, and unwavering loyalty. A fox-like warrior of keen intellect, he forged peace with the rogue pirate-queen Vixana—now his wife—transforming bloodshed into unity. From the fortress-city Vulprecia, he rules with cunning strength, balancing feral politics and royal duty. Father to Lady Foxana, now a NaKnight, and Prince Vulpax, a rising diplomat, Korsar stands as a steadfast leader of wild honor.

Mastiff

Mastiff, Cybernetic Guardian of Sirix. Hailing from Sirix, Mastiff is a former royal soldier and loyal friend of High Beast-Lord Korsar. Critically injured saving the prince, he survived through radical cybernetic augmentation, emerging as a half-canine, half-cyborg warrior. A master mechanic and gifted engineer, Mastiff wields integrated blasters, razor claws, and reinforced limbs while repairing advanced technology. Fiercely protective of young Foxana and her brother, he now serves the NaKnights as chief engineer, combatant, and steadfast guardian, blending military skill with mechanical genius.

Prince Rammoth

Prince Rammoth, Mastphani Warrior. Son of Maharaja Masa’Dn, Rammoth is a proud Mastphani warrior and first volunteer to join the NaKnights. Aboard the royal barge Silicain during Kha Umbra’s assault, he refused to abandon his people, vanishing into a mysterious black wormhole. Wielding twin tusks and a massive war hammer forged from ancestral relics, Rammoth now leads his displaced people on a colossal alien world, proving his valor and forging the legacy that will one day secure his succession.

MAHARAJA MASA’DN

Maharaja Masa’Dn, Lord of the Endless Dunes. Ruler of Silica, Maharaja Masa’Dn embodies the Mastafani’s ancient strength and enlightened rule. Towering and tusked, he is a sovereign of dignity, patience, and decisive action. From Indrastra’s ivory towers, he unites Silica’s many races through wisdom, fairness, and honor. A brilliant strategist and diplomat, Masa’Dn has secured both peace and prosperity. His greatest pride is his son, Prince Rammoth—now a NaKnight—whose noble deeds across the stars reflect the lessons of his father’s steady hand.

TOTEMS OF RULE

Nanoverse Totems of Rule

The Totems of Rule are ancient, sacred artifacts bestowed upon the peoples of the Nanoverse—one for each inhabited world. Forged from “Luminum”